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Irish Wolfhound History
Computer Games
A recent study suggests that while games may not turn players
into psychopaths, they can be bad for the family pet.
Australian pet ownership statistics have dropped 30 percent over the
last seven years, a factor blamed on a wide range of issues,
including people’s attention on computer games, and an increase in
suburban living.
Games like Catz and Nintendo’s
Nintendogs have historically been
particularly popular in countries like Japan, where living styles
frequently don’t support the addition of real furry friends to the
family.
PC Plus, May 2007, p. 159